Feedback Winner – Lacrosse Video Game

lacrosse video game

Shooting mode in College Lacrosse 2011 the video game.

Adam Eyman is the winner of the Flow Society t-shirt with this beauty of a comment on our Facebook Page. Thanks to everyone who offered feedback!

“What I noticed while watching the [College Lacrosse 2011] video is that you’ve focused a lot on making the players’ cradling/passing motions realistic, such as side arm passes, multiple types of dodges, and reactions to checks. What it needs is more variety of these while also(I know itll be hard) improving the natural flow of each character. What I mean by this is that when someone gets checked or hit, and they fall over, maybe they get dewanded, or fall to the side, roll over, fall on their stomach, not just lay on their back which i saw most of when someone landed a body check. In addition to this, the movement of the characters is rather, well how to say it, computerized. To truly make the game better, characters dont move to a preset joystick, they have delay times, they slip, they run at different speeds, they dont follow a sinlge spin route, they duck, they jump, all of these other things that if they were incorporated provide the innovation lacrosse is today, because when you make a big play, it’s never the same, you do what you need to in the instinct, which allows for combinations of all these things to make either a sick goal, or a great clear/save. Be able to cutback(splitdodge) while running. Next, the ball needs to be more noticeable. Maybe highlighted with a twinkle or sparkle when passed, just so you can see it’s clear route on a pass/shot. Next, ground balls arent just picked up the same way, they get kicked around, the indian pick up, etc. The communication between players makes it realistic, and they computer characters have good reactions programmed into them, and another cool add would be a shot trigger, where you could control the your stick with a joystick and control if its sidearm, has a fake, low to low, low to high, high to low left, etc. Middy back option is good, make sure to incorporate that. Fouls are a big part, make sure slash’s occur periodically, and another big this is PLAYs. Have a preset venue of plays either customizeable by the consumer or you, that you can toggle and set into action while in the game, with cutters, screens, fakes, dodges and more. This will allow for more options in the attack side of the game that players will love, since they can create their own big plays that may or may not work. Otherwise it looks pretty good, dodges were a good addition.”

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